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Topic : "[CRIT] 3d female body" |
JeePee junior member
Member # Joined: 23 Oct 2000 Posts: 22 Location: Enschede, The Netherlands
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Posted: Fri Jan 05, 2001 7:19 am |
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Please give me some comments on this...
By the way, does anyone happen to know a good foot tutorial for Maya?
Greetz JeePee
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http://www.jpfranssen.com
-= "Minds are like parachutes. They only function when they are open." =- |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Fri Jan 05, 2001 10:15 am |
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Hmm we dont get to see the back of the body but It looks to me like the shoulders and the back arent developed enough..... so it makes her look as though shes more pear shaped... unless thats what you were going for.....
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I think Im wearing out my CTRL-'z'
http://noelsart.cjb.net |
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Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Fri Jan 05, 2001 10:36 am |
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It's a little hard to get an accurate view of her from the angle you've rendered but she looks very hippy, try pulling the hips in some it may fix the overall shape of her body.
Also her upper arms look alot fatter than the forearms.
Did you use any photo reference? |
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zeebit member
Member # Joined: 30 Oct 1999 Posts: 75 Location: cincinnati, OH
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Posted: Fri Jan 05, 2001 11:37 am |
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woohoo, maya
heh
post the wireframe yo.
seems like certain parts are affecting other parts taht shouldn't affect each other.
i can help better if i see the wireframe.
-pete |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Fri Jan 05, 2001 11:42 am |
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Also, the seam up the middle, where you mirrored the model, is very visible. When women have medium to big breasts there is a little bridge of skin between the breasts about 1/3rd down the sternum. Use that to break up that big crease.
There is no muscle tone in the arms. Add the biceps, anchored in the front of the armpit, and some deltoids on top.
Here ( http://www.benbarker.com/sijun/femmuscles01.jpg ) is a picture of a woman's back for your reference. It's sort of big, so I linked it. |
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natec member
Member # Joined: 08 Aug 2000 Posts: 121 Location: encinitas, ca, USA
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Posted: Fri Jan 05, 2001 6:54 pm |
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You may want to model this with both the arms and legs slightly bent, the wrists look flat and the hands small...lets see some more views and a wireframe...
-n |
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anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
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Posted: Sat Jan 06, 2001 12:45 am |
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Here's a female spline model I did a couple years ago but never finished. Just got bored with it I guess. Probably never finish it now cause I hate modeling with splines. Hope you find it useful.
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Mike B. - Supervising Janitor
anticz.com
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JeePee junior member
Member # Joined: 23 Oct 2000 Posts: 22 Location: Enschede, The Netherlands
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Posted: Sat Jan 06, 2001 6:01 am |
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Thnx Folks....
I did not use any real photo reference for this one...I wanted to see what i could do from scratch... I used a book called Human Anatomy for artists...it has all the bone and muscles in it. Its a real good reference. Though the problem is you have to know how to model the muscles and all..guess im still a bit of a novice in these things... this my first poly modeled character though .
The seem in the middle isn't closed yet...I just mirrored it to get the look and feel.
Ill post a few more ss of the body later (back of the body)
Thanx for all the advise...
GreetZ JeePee
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http://www.jpfranssen.com
-= "Minds are like parachutes. They only function when they are open." =- |
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