View previous topic :: View next topic |
Author |
Topic : "How to make realistic Fire?" |
gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
|
Posted: Sat Apr 27, 2002 5:47 am |
|
 |
I saw some pictures by BG which have amaaazing fire drawn. How did he do that? Any tutorials? |
|
Back to top |
|
Dr. Bang member
Member # Joined: 04 Dec 2001 Posts: 1425 Location: DENHAAG, HOLLAND
|
Posted: Sat Apr 27, 2002 5:56 am |
|
 |
you mean THIS fire?
 |
|
Back to top |
|
gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
|
Posted: Sat Apr 27, 2002 5:57 am |
|
 |
hahaha .. yep thats it.. well.. not exactly  |
|
Back to top |
|
gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
|
Posted: Sat Apr 27, 2002 1:24 pm |
|
 |
hey.. its actually working..
Darker colors, to lighter and brighter colors and then end it by highlighting and shading with Dodge/burn.
Look at the WIP BG
[ April 27, 2002: Message edited by: gArGOyLe^ ] |
|
Back to top |
|
Ian Jones member
Member # Joined: 01 Oct 2001 Posts: 1114 Location: Brisbane, QLD, Australia.
|
Posted: Sat Apr 27, 2002 5:30 pm |
|
 |
yeah, seems your on the way to figuring it out, dodge and burn s good for firey and glowy things. Observation is the key, look at fire, or a picture of fire for long enough and simplify the process of translating that to your pic. |
|
Back to top |
|
Derek member
Member # Joined: 23 Apr 2001 Posts: 139
|
Posted: Sat Apr 27, 2002 7:31 pm |
|
 |
You have to remember that fire and smoke and flames have volume and form. They're flat in your image right now. In a good image, they will have character to them. Animating it, you'd actually have to think of it as a character. Helps for 2D work as well.
That and there's an almost fluid quality, or surface tension where the tips of the flames linger and stay fueled until the last second that they break off, becoming random, but their direction is influenced then by thermals and drafts. Fire is also going to be colored differently depending on what fuels it, how much oxygen it's getting, what kind of atmosphere is around it, a lot of atmospheric qualities to it.
Take the time to study it well, but try to watch a few films (Always, Backdraft) or animated films (Hunchback), and pause or watch them in slow motion. Understanding their motion will help you understand its shape, then you can correctly apply color.
There's no correct choice in color, so you should avoid what you think of as 'fire' color unless you're trying to create some idealized painting. Instead, you have to let your environment, mood and all else help dictate how it fits in. |
|
Back to top |
|
|