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Topic : "spawn sketch" |
jerm junior member
Member # Joined: 23 Dec 2000 Posts: 40 Location: Hoboken, NJ
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Posted: Sat Dec 23, 2000 3:17 pm |
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first post here... been coming for a while to check out the awesome work here, thought i'd start contributing.
below's a sketch i did of spawn, hour's work, most likely going to color eventually.
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jerm : simzonline.com/jerm
[This message has been edited by jerm (edited December 23, 2000).] |
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Dives member
Member # Joined: 22 Sep 2000 Posts: 392 Location: Finland
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Posted: Sat Dec 23, 2000 3:29 pm |
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I think it has too many lines to be colored. It will require serious cleaning. Just my oppinion. |
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Zoso member
Member # Joined: 23 Dec 2000 Posts: 132 Location: Stuttgart, Germany
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Posted: Sat Dec 23, 2000 3:42 pm |
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Spawn rocks! I remember picking up issue 1 when I was in school and thinking "McFarlane is a GOD!"
But I digress ...
The pose you have him in is cool - really powerfull with that superhero look. Muscle definition is pretty good too, but a little more detailing would help. I think if you add more curves and folds to the cape it will flow really well. Think windblown on this one...
Clean this up and then color it and it'll be bad assed.
[This message has been edited by Zoso (edited December 23, 2000).] |
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TheMilkMan member
Member # Joined: 04 Nov 2000 Posts: 797 Location: St.Louis
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Posted: Sat Dec 23, 2000 4:34 pm |
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the form looks solid enough but the line work is far to busy...tone down the scetchiness and try doing some tight line work I think a lot more people would dig it  |
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Nisse junior member
Member # Joined: 16 Nov 1999 Posts: 20 Location: Sunne, Sweden
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Posted: Sat Dec 23, 2000 4:39 pm |
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Nice pic.
I love Spawn and have almost every comic whit his apperance in swedish, and a couple in english...
I see you�re using the same pose as the Spawn toy in Spawn Series 17 Classic.
Did you use the toy as a model? |
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jerm junior member
Member # Joined: 23 Dec 2000 Posts: 40 Location: Hoboken, NJ
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Posted: Sun Dec 24, 2000 1:29 pm |
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I understand completely with the line complexity... most of my art exp is in pencil/ink, so that's just a habit. Curving the cape shouldn't be to hard, once I get started coloring (my PS experience is very little). And yes, I used the toy model as a reference, from a 2-inch high photo in a catalog.
One quick question, for coloring in Photoshop, selecting colors, is it best to use the default swatch, are their others you can import, or do you guys make your own colors with the rgb-picker.
Thanks for the feedback.
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jerm : simzonline.com/jerm |
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Dryfire member
Member # Joined: 21 May 2000 Posts: 945 Location: Long Island, NY
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Posted: Sun Dec 24, 2000 1:34 pm |
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Oh yea man! That pic is great and the rough sketch gives it a great look for spawn, just as it should be! real nice - great proportions too!
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-=DryFire=-
'Reality is just a dream'
GoD Graphics |
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jerm junior member
Member # Joined: 23 Dec 2000 Posts: 40 Location: Hoboken, NJ
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Posted: Tue Dec 26, 2000 8:38 am |
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started the coloring, mostly solid colors with a multiply layer. fixed up the head and cape (made it more flowy if that's a word)
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jerm : simzonline.com/jerm
[This message has been edited by jerm (edited December 26, 2000).] |
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ex member
Member # Joined: 23 Mar 2000 Posts: 887 Location: USA
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Posted: Tue Dec 26, 2000 8:51 am |
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whoooa...that looks nice |
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Krazy member
Member # Joined: 09 Dec 2000 Posts: 238 Location: MI, US
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Posted: Tue Dec 26, 2000 10:18 pm |
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looks great hope you plan on getting rid of those lines and making it a lil darker since spawn isnt really your happy go lucky type guy  |
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