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Topic : "Motoko Kusanagi: trying some serious color [crit]" |
LordArioch member
Member # Joined: 14 Nov 2000 Posts: 173 Location: San Jose, CA USA
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Posted: Wed Nov 22, 2000 10:01 pm |
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I'd first like to say that hanging out here at this board for a week or so has been really inspirational. Without gushing too much, I will say that seeing all the remarkable artwork posted here has reminded me of how much I have yet to learn, and instilled me with a little "fire in th' belly" to put in the work to try some more challenging things.
With that in mind, this is an attempt (done this afternoon) at some "serious color" with a sketch I did a while back of Major Kusanagi (of Ghost in the Shell fame).
My previous attempts at complex, multi-colored lighting renderings have all failed, in part (I suspect) because anime-style faces don't take well to realistic rendering. Often if the shadows are too dark, they overwhelm the somewhat stylized linework. What do you think? Too much? Too little? |
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SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Wed Nov 22, 2000 10:59 pm |
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excellent job, especially with the fill light. my only complaint would be the white border around the image.
SporQ |
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g:tech member
Member # Joined: 11 May 2000 Posts: 195 Location: Beaverton, OR
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Posted: Wed Nov 22, 2000 11:02 pm |
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I really dig the hair and the sleeve. The only thing that sticks out to me is the chest area. Looks a bit unfinished/muddy. Other than that, looks cool!
peace.
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MaLoRuM member
Member # Joined: 05 Aug 2000 Posts: 208 Location: Okazaki, Japan
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Posted: Thu Nov 23, 2000 1:26 am |
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Gosh G'DAMN that friggin rocks... I LOOOOVE the colors! You definetly got it right with that picture! Great shading for the face, and the sleeve is great! I agree with the previous statement though, that white border totally is killing the picture, its quite frankly annoying... Kill whitey! and everything will be fine! LOOL!
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The Correct Procedure in The Art of the B*tch Slap: *Extend arm* *reel back* *twist torso* *stare opponent in eye* *twist back and release* :) *follow up with something cool to say* |
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LordArioch member
Member # Joined: 14 Nov 2000 Posts: 173 Location: San Jose, CA USA
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Posted: Thu Nov 23, 2000 8:48 am |
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Of course, the edges will be cropped in the final version.
Oh yes... happy Turkey Day, everyone!
[This message has been edited by LordArioch (edited November 23, 2000).] |
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LordArioch member
Member # Joined: 14 Nov 2000 Posts: 173 Location: San Jose, CA USA
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Posted: Sat Nov 25, 2000 4:58 pm |
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A little bump, for the folks who were away Thanksgiving.  |
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Jerry member
Member # Joined: 28 Oct 2000 Posts: 306 Location: Canada, Ontario
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Posted: Sat Nov 25, 2000 8:40 pm |
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awesome... (she's really sensitive huh?)
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-KARN- Forever. Die? Never |
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Chan junior member
Member # Joined: 17 Nov 2000 Posts: 8
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Posted: Sat Nov 25, 2000 11:59 pm |
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I agree. The chest needs a little work/cleaning up. Everything else is awesome!
-Chan
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Sun Nov 26, 2000 12:26 am |
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very nice
nice pose
nice colours |
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Matt Elder member
Member # Joined: 15 Jan 2000 Posts: 641 Location: Sydney, NSW, Australia
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Posted: Sun Nov 26, 2000 1:28 am |
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Hey the image is cool and I like the way the colours are happening. The thing that struck me was the front of the chest is a little too dark. OK for the most part they are going to be in shadow but it isn't consistent. Look how brightly lite the face is compare with the torso. Also look at the arm, it is like there is a second light source as the light wouldn't reach that far around from the light behind it.
Something I'd suggest would be a glow effect or make the one at the moment a little more prominate.
You mentioned colouring anime so I thought this link might be of us (not for this one as such but for others)
How to Colour anime
Otherwise what you've got going on is really cool and I love the job that you've done with the cheek.
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See ya on da flip side
Matt
http://www.mattelder.com
[This message has been edited by Matt Elder (edited November 26, 2000).] |
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Solitaire member
Member # Joined: 03 Nov 2000 Posts: 429 Location: Hamburg (Germany)
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Posted: Sun Nov 26, 2000 2:35 am |
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I like that pic, but I have problems with her nose and it's size relatively to the rest of her head (OK there are girls out there with big noses and all...).
Not that I only want to see the "perfect" girls that jump across the screens in comercials etc. , but I think this mangalike girl needs a smaller nose . |
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mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Sun Nov 26, 2000 5:52 am |
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nice, the face looks like it's rendered. however, the torso has proportion issues compared to the head.
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Arpan . B
[email protected]
www.liquid2k.com/koma
Highroller Studios |
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Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Sun Nov 26, 2000 6:00 am |
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Nice pic, great lighting. I agree with the comment that her chest doesn't look finished. I think a little more definition might help but other than that great piece. |
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Anthony J member
Member # Joined: 22 Oct 1999 Posts: 412 Location: Oakville
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Posted: Sun Nov 26, 2000 10:59 am |
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I on the other hand, think a different
*more dynamic* figure pose of the Major from
Masamune Shirow's Ghost in the Shell would
reflect a nicer feel and challenge you to do fantastical lighting...
just my 2 cents
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Digital Painting Gallery
http://anthonys.8m.com
"you must feel the force in order to use it Obi-Wan..." |
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Hightop member
Member # Joined: 20 Sep 2000 Posts: 205 Location: M�lndal, Sweden
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Posted: Sun Nov 26, 2000 11:47 am |
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Looks really good,but isn't she suppose to have some green light on her since there is coming green light behind her?
or isn't it green light?
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Hightop
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dbl design |
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