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  Topic: Good luck Sijun ( Final Post )
mythwarden

Replies: 36
Views: 6474

PostForum: Random Musings   Posted: Sat Jun 15, 2002 4:06 am   Subject: Good luck Sijun ( Final Post )
lol...ouch

Take care, Sijun. images/smiles/icon_smile.gif

edit: Oh and for the record...there was no hidden meaning behind the saying goodbye. I'm just not checking boards anymore so I left my em ...
  Topic: Stop it All ready!!!!!
mythwarden

Replies: 73
Views: 27169

PostForum: Digital Art Discussion   Posted: Thu Jun 13, 2002 11:11 pm   Subject: Stop it All ready!!!!!
I think idea of it was great, Frank. Don't worry about it. I don't think anyone was offended.

The problem is -- Our 2 cents are rarely worth 2 dollars.

None of what we say should be written as law. ...
  Topic: Good luck Sijun ( Final Post )
mythwarden

Replies: 36
Views: 6474

PostForum: Random Musings   Posted: Thu Jun 13, 2002 10:07 pm   Subject: Good luck Sijun ( Final Post )
Man, this has been one hell of a board. You all were awesome -- So much knowledge and talent here.

If ever you're in need some C&C, feel free to write and I'd be glad to help.

Good luck, Sijun. im ...
  Topic: Cityscape
mythwarden

Replies: 37
Views: 11393

PostForum: Work in Progress   Posted: Wed Jun 12, 2002 5:52 am   Subject: Cityscape
DAMN IT

Quit hogging the spooge, Phil. :P


Beautiful city. Even before his example I loved it.


-myth
  Topic: Futuristic landscape
mythwarden

Replies: 9
Views: 2246

PostForum: Work in Progress   Posted: Mon Jun 10, 2002 8:16 am   Subject: Futuristic landscape
Love that sky...great colors too.
  Topic: PS7 ... new brush engine great, but...
mythwarden

Replies: 8
Views: 2074

PostForum: Digital Art Discussion   Posted: Mon Jun 10, 2002 8:13 am   Subject: PS7 ... new brush engine great, but...
Hey! That is pretty cool. images/smiles/icon_smile.gif
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Mon Jun 10, 2002 4:07 am   Subject: Lord of the Rings Painting
ZippZopp-

Blending is done in a couple different ways. Painter is a better for blending but Photoshop is good too.

1. Smudge Tool - I usually use this tool a lot but rarely touched it for anything b ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Sat Jun 08, 2002 7:34 pm   Subject: Lord of the Rings Painting
Gimbal8 -

Hah...thanks. images/smiles/icon_smile.gif

glody -

I missed your message earlier.

Thank you very much for your kind comments. images/smiles/icon_smile.gif

---

I gave her, her gift ...
  Topic: making a futuristic city look real (Finalized?)
mythwarden

Replies: 27
Views: 10259

PostForum: Work in Progress   Posted: Fri Jun 07, 2002 11:58 pm   Subject: making a futuristic city look real (Finalized?)
pixter-

You speak English better then I do my friend. It's just a weird analogy.

An egg yoke is the center of an egg. The yellow part. Crack it and fry it...then break it slightly and it will ooze a ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Fri Jun 07, 2002 11:00 pm   Subject: Lord of the Rings Painting
windraven -

Thank you, Sir. I was going to paint it in oils, but it was a trade off. I chose the vibrant colors of digital painting for once. I usually don't give digital art as gifts -- Always trad ...
  Topic: geographic- maui
mythwarden

Replies: 24
Views: 3908

PostForum: Random Musings   Posted: Fri Jun 07, 2002 12:12 pm   Subject: geographic- maui
Nice photos, Spooge.

I miss Hawaii. Must be something else having such a beautiful environment to live in.

I see that you're having fun with PS7, judging by some of the brushwork.

Testing your ma ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Fri Jun 07, 2002 12:03 pm   Subject: Lord of the Rings Painting
I'm glad you posted that, BG. I'm not worried about the thread being slowed down.

I'd rather people learn from great posts like that.

---

I'm almost done with the painting. I added a little more de ...
  Topic: making a futuristic city look real (Finalized?)
mythwarden

Replies: 27
Views: 10259

PostForum: Work in Progress   Posted: Thu Jun 06, 2002 2:52 pm   Subject: making a futuristic city look real (Finalized?)
Very nice work pixtur.

I didn't through all the comments so forgive me if this is already said.

Suggestions:

Try spreading your light out from the center of the city through an array of pinpoint li ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Thu Jun 06, 2002 2:27 pm   Subject: Lord of the Rings Painting
Thanks, Cless.

I forgot, silverrrspoon asked what medium I used too.

Photoshop -- I try to paint the same way I would with acryics or oils in it. It allows for a much wider range of colors.

-myth
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Thu Jun 06, 2002 2:03 pm   Subject: Lord of the Rings Painting
silverrrspoon -

Thank you, Sir. I appreciate your comments.


Tillek -

Thanks Tillek. images/smiles/icon_smile.gif

I'll put up a desktop version as soon as it's complete.

---
I thought on it ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Wed Jun 05, 2002 7:28 pm   Subject: Lord of the Rings Painting
Timo -

Thanks for taking the time out to do that, Timo.

Depth is a progressive thing, which eventually becomes apparent in the end. You�ll see it now.

However, I did try to mute the colors some bu ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Wed Jun 05, 2002 1:38 pm   Subject: Lord of the Rings Painting
egerie -

I'd be happy to make a desktop out of it for you. I'll post a larger version when it nears completion.

lel -

Thank you very much.

Levijuice -

Thanks for your kind words.


What a wonde ...
  Topic: robot i just started.... 3 updates
mythwarden

Replies: 24
Views: 5375

PostForum: Work in Progress   Posted: Wed Jun 05, 2002 7:51 am   Subject: robot i just started.... 3 updates
Nice work roundeye. images/smiles/icon_wink.gif

My buddy Jeff worked on a game called Slave Zero, which had a similar style to it.

Very cool.

-myth
  Topic: Moonlight Lovers
mythwarden

Replies: 11
Views: 2181

PostForum: Work in Progress   Posted: Wed Jun 05, 2002 7:46 am   Subject: Moonlight Lovers
Very nice, Luna. images/smiles/icon_smile.gif

My wife would like that one. I'll have to show her when you complete it.

I never got to see your finished wolf one with the girl. That was probably my ...
  Topic: Lord of the Rings Painting
mythwarden

Replies: 23
Views: 8233

PostForum: Work in Progress   Posted: Wed Jun 05, 2002 7:13 am   Subject: Lord of the Rings Painting
Hello everyone,

This is a gift for my wife's birthday this weekend. She doesn't care for my darker work as much so I went with my older style for this one.

She's never seen any of my light work.

...
  Topic: Knight and 'huldra'
mythwarden

Replies: 61
Views: 15301

PostForum: Work in Progress   Posted: Mon May 20, 2002 4:03 am   Subject: Knight and 'huldra'
lol...spooge.

Yeah, I prefer the larger images too. Easier to see what's going on.

Steven-

You did great, Steven. I like this version far better then others.

I think giving her a little more war ...
  Topic: Knight and 'huldra'
mythwarden

Replies: 61
Views: 15301

PostForum: Work in Progress   Posted: Sat May 18, 2002 12:50 pm   Subject: Knight and 'huldra'
I think Craig hit it dead on with his dark painting.

Steven, notice how everything points to the expression on the man's face?

The legs twist up towards him...melding with him.

The hair flow lead ...
  Topic: Episode II
mythwarden

Replies: 67
Views: 14624

PostForum: Random Musings   Posted: Thu May 16, 2002 6:51 pm   Subject: Episode II
Such an inspiring movie.

Well..well done.

Go see it.


-myth
  Topic: new UPDATE---NEED HELP ON MUSCLES
mythwarden

Replies: 4
Views: 1047

PostForum: Work in Progress   Posted: Sun May 12, 2002 10:47 pm   Subject: new UPDATE---NEED HELP ON MUSCLES
Cool creature. ;-)

Faeklone was pretty accurate with his.

Here's another...


http://www.lostinkira.com/UpperTorso.jpg
  Topic: Knight and 'huldra'
mythwarden

Replies: 61
Views: 15301

PostForum: Work in Progress   Posted: Sun May 12, 2002 9:36 pm   Subject: Knight and 'huldra'
Very cool Steven. images/smiles/icon_smile.gif

Here are a few small suggestions.

1.Hollow out the breasts and ribcage inside to give her a more accurate form.

2.She looks paper-thin right now. Sin ...
  Topic: A Strange Question
mythwarden

Replies: 14
Views: 2433

PostForum: Random Musings   Posted: Sun May 12, 2002 6:39 pm   Subject: A Strange Question
I've studied Ninjutsu, Jujitsu(Danzan-Ryu), and Tae Kwon Do since I was a boy. I'd say no. It doesn't affect you unless you injure yourself like Socar said.

Doing a full contact form of Jujitsu like ...
  Topic: Riddles Anyone?
mythwarden

Replies: 34
Views: 5935

PostForum: Random Musings   Posted: Sun May 12, 2002 5:59 pm   Subject: Riddles Anyone?
Novacaptain- Didn't see the second riddle before...

"A Dream"

?
  Topic: Riddles Anyone?
mythwarden

Replies: 34
Views: 5935

PostForum: Random Musings   Posted: Sun May 12, 2002 5:54 pm   Subject: Riddles Anyone?
Hamster-

That's a great guess. Wrong...but still a good.

Vesuvius-

Very close, my friend. I'll give you a hint next time, if you haven't gotten it.


Novacaptain-

I'll not give away your ancient ...
  Topic: Riddles Anyone?
mythwarden

Replies: 34
Views: 5935

PostForum: Random Musings   Posted: Sat May 11, 2002 6:57 pm   Subject: Riddles Anyone?
This is an old one to start with...


---------
"I never was, am always to be,
No one ever saw me, nor ever will
And yet I am the confidence of all
To live and breathe on this terrestrial ball."
  Topic: alternatives to skeleton rigging in 3DSMax
mythwarden

Replies: 5
Views: 1866

PostForum: Digital Art Discussion   Posted: Fri May 10, 2002 8:13 pm   Subject: alternatives to skeleton rigging in 3DSMax
Without segmenting your mesh, there isn't really a way around the pain-staking task of assigning vertices in Max -- None that I know of anyway.

I realize you want to stay in Max but Maya is much fast ...
 
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