Author |
Message |
Topic: the art of a sijuner was stolen by MIT for a 50 mil military |
delo
Replies: 13
Views: 2929
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Forum: Random Musings Posted: Sat Sep 07, 2002 3:23 pm Subject: the art of a sijuner was stolen by MIT for a 50 mil military |
i think you miss my point, vesuvius. i said that mit was clearly wrong in this situation, and as you point out it's obvious that their work was merely a piece of recomposition ad color. what i'm say ... |
Topic: the art of a sijuner was stolen by MIT for a 50 mil military |
delo
Replies: 13
Views: 2929
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Forum: Random Musings Posted: Wed Sep 04, 2002 9:47 pm Subject: the art of a sijuner was stolen by MIT for a 50 mil military |
what's funny to me is that i have an appleseed poster from 1992 that looks just like the 'original'. i'm not saying the radix boys are lifting art, and mit is clearly in the wrong in this situation, ... |
Topic: Land of the Free, The Brave and The Dumbass |
delo
Replies: 70
Views: 12700
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Forum: Random Musings Posted: Sun May 05, 2002 9:19 pm Subject: Land of the Free, The Brave and The Dumbass |
i think the general point is that an assertion has been made against americans in particular without any corresponding data to comparable 'knowledge' tests throughout other cultures. you cannot logica ... |
Topic: Land of the Free, The Brave and The Dumbass |
delo
Replies: 70
Views: 12700
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Forum: Random Musings Posted: Wed May 01, 2002 9:52 am Subject: Land of the Free, The Brave and The Dumbass |
statistics in general are dangerous; they can be skewed to present just about any viewpoint depending on how the data is phrased and what information is given or withheld in the synopsis (as pat ment ... |
Topic: console character designs |
delo
Replies: 7
Views: 1991
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Forum: Gallery/Finished Work Posted: Thu Apr 18, 2002 9:19 am Subject: console character designs |
thanks for the responses, everyone. daryl: sorry chief, can't answer that question ;-) jasonn: the line quality is mostly due to a very sharp derwent graphic hb pencil and a little clean-up where nec ... |
Topic: design tutorials |
delo
Replies: 0
Views: 558
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Forum: Digital Art Discussion Posted: Wed Apr 17, 2002 10:29 pm Subject: design tutorials |
hey all. here's a link to a bunch of design tutorials i've been posting on a semi-regular basis at teamgt. . . it only just occurred to me that they might be of some use here as well. only the two m ... |
Topic: console character designs |
delo
Replies: 7
Views: 1991
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Forum: Gallery/Finished Work Posted: Wed Apr 17, 2002 10:19 pm Subject: console character designs |
contract i just closed up; can't really go into details about the project, but the client has been kind enough to let me show abbreviated samples in my portfolio pre-announcement.
http://www.delopo ... |
Topic: Ideas |
delo
Replies: 5
Views: 1699
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Forum: Digital Art Discussion Posted: Sun Oct 21, 2001 8:14 pm Subject: Ideas |
i say this a lot, but that's all we do over at [url=http://pub72.ezboard.com/bthedelopoliswebproject]http://pub72.ezboard.com/bthedelopoliswebproject ;-) delo |
Topic: contractor service plug |
delo
Replies: 0
Views: 597
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Forum: Digital Art Discussion Posted: Sat Aug 04, 2001 7:31 pm Subject: contractor service plug |
we've been having an open discussion over at team gt about starting a conceptual design consulting service as well as learning resource. just thought i'd post the links to the relevant information he ... |
Topic: bloodless saint |
delo
Replies: 9
Views: 3325
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Forum: Gallery/Finished Work Posted: Sat Aug 04, 2001 6:38 pm Subject: bloodless saint |
hmmm. mebbe i will ink it up and color it. my initial idea for this illo was in preparation for a illuminated manuscript page. . . blocky, earthy colors, gilt edges, gothic scrawl and scripture all a ... |
Topic: bloodless saint |
delo
Replies: 9
Views: 3325
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Forum: Gallery/Finished Work Posted: Fri Aug 03, 2001 12:23 am Subject: bloodless saint |
this is a dev sketch from that 'ordo exsanguis' idea i posted a few weeks ago ( http://www.delopolis.com/sketches/samael.gif
;-) delo |
Topic: austin sketching? |
delo
Replies: 3
Views: 865
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Forum: Random Musings Posted: Sun Jul 29, 2001 12:12 pm Subject: austin sketching? |
anyone in austin interested in some coffeeshop sketching? ;-) delo |
Topic: Hey guys, gimme HOMEWORKS. |
delo
Replies: 2
Views: 1069
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Forum: Digital Art Discussion Posted: Fri Jul 20, 2001 12:56 pm Subject: Hey guys, gimme HOMEWORKS. |
check out [url=http://pub72.ezboard.com/bthedelopoliswebproject]http://pub72.ezboard.com/bthedelopoliswebproject . we've got tons of projects going. delo |
Topic: truck garbage |
delo
Replies: 1
Views: 613
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Forum: Gallery/Finished Work Posted: Thu Jul 19, 2001 3:13 pm Subject: truck garbage |
compiled some development art from the garbage truck design project (http://www.delopolis.com/graphics/garbagecomp.gif |
Topic: Too Many Ideas - Ordo Exsanguis |
delo
Replies: 2
Views: 821
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Forum: Digital Art Discussion Posted: Wed Jul 18, 2001 5:40 pm Subject: Too Many Ideas - Ordo Exsanguis |
had a little time today to work up a rough concept of a monk in the ordo exsanguis. . . this is samael in prayer stasis. for color reference, the detailed bits (hands, forearms, joint-guards, et cete ... |
Topic: N*SYNC,Decline of Music and The Return of Rock....... |
delo
Replies: 60
Views: 12972
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Forum: Random Musings Posted: Mon Jul 16, 2001 2:09 am Subject: N*SYNC,Decline of Music and The Return of Rock....... |
it's one thing to say pop is artistically garbage, because for the most part it is. but, unfortunately, it won't be going away anytime soon. as long as the first world keeps pumping out teenage girl ... |
Topic: Too Many Ideas - Ordo Exsanguis |
delo
Replies: 2
Views: 821
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Forum: Digital Art Discussion Posted: Sat Jul 14, 2001 3:28 pm Subject: Too Many Ideas - Ordo Exsanguis |
One issue I have with the creative arts is that there are often too many ideas to explore fully in conceptual and narrative media. So I'm just going to throw my extra ideas out here and let the commu ... |
Topic: Car_Design |
delo
Replies: 14
Views: 3248
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Forum: Work in Progress Posted: Sat Jul 14, 2001 9:49 am Subject: Car_Design |
who's to say the car doesn't have a digital windscreen with a 180 degree camera pan? i think this design is superb as is. . . ;-) delo |
Topic: draw club - pleaseee |
delo
Replies: 1
Views: 713
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Forum: Digital Art Discussion Posted: Fri Jul 13, 2001 1:52 am Subject: draw club - pleaseee |
have one almost every week at [url=http://pub72.ezboard.com/fthedelopoliswebprojectfrm1]http://pub72.ezboard.com/fthedelopoliswebprojectfrm1 , with crossposts at team gt, and sometimes here and at po ... |
Topic: What do you see in abstract art? |
delo
Replies: 4
Views: 1351
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Forum: Digital Art Discussion Posted: Mon Jun 25, 2001 11:50 pm Subject: What do you see in abstract art? |
one of the advantages/disadvantages about abstract art is that it's a bit of an in-joke. . . if you're in on the joke, then it's great; otherwise, it can be just paint on canvas. most of the groundb ... |
Topic: Anyone use these? |
delo
Replies: 7
Views: 2986
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Forum: Digital Art Discussion Posted: Sun Jun 24, 2001 6:40 am Subject: Anyone use these? |
digital paper actually exists, in black and white anyway. imagine two thin polymer sheets stuffed with an even dispersion of tiny clear beads. inside each bead is a sphere divided into a black hemis ... |
Topic: medevac craft |
delo
Replies: 13
Views: 3817
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Forum: Gallery/Finished Work Posted: Mon Jun 18, 2001 3:51 pm Subject: medevac craft |
i've posted my comments on francis' design elsewhere, but i thought i'd reiterate here that it rocks my world! you really squeezed some amazing atmospheric effects out of that photograph. . . the cre ... |
Topic: ddc project - fire dep't water craft |
delo
Replies: 2
Views: 1181
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Forum: Digital Art Discussion Posted: Sun Jun 17, 2001 2:22 am Subject: ddc project - fire dep't water craft |
The Greater Hong Kong Fire Department is in need of a water-based response craft for canal patrol. The specifications of the design call for either a traditional ship hull-, water/ground effects-, or ... |
Topic: web project update |
delo
Replies: 0
Views: 536
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Forum: Digital Art Discussion Posted: Fri Jun 15, 2001 9:13 pm Subject: web project update |
the delopolis web project forum has been up for two weeks now at http://www.delopolis.com/graphics/link.gif [url=http://www.delopolis.com]www.delopolis.com |
Topic: draw club variation |
delo
Replies: 3
Views: 1251
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Forum: Digital Art Discussion Posted: Wed Jun 06, 2001 2:16 am Subject: draw club variation |
update: we've had some cool submissions. . . here's my first run http://www.delopolis.com/graphics/garbagetruck.gif and spinefinger's http://spinefinger.netfirms.com/garbage.jpg and gauss' http: ... |
Topic: draw club variation |
delo
Replies: 1
Views: 732
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Forum: Gallery/Finished Work Posted: Mon Jun 04, 2001 12:08 am Subject: draw club variation |
i know this is the wrong forum for this, but this one seems to be the most heavily trafficked and the end results will more than likely end up here in one form or another. the delopolis web project is ... |
Topic: draw club variation |
delo
Replies: 3
Views: 1251
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Forum: Digital Art Discussion Posted: Mon Jun 04, 2001 12:08 am Subject: draw club variation |
i know this is the wrong forum for this, but this one seems to be the most heavily trafficked and the end results will more than likely end up here in one form or another. the delopolis web project is ... |
Topic: How do you get a job as a character designer? |
delo
Replies: 1
Views: 859
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Forum: Digital Art Discussion Posted: Sat May 19, 2001 5:38 pm Subject: How do you get a job as a character designer? |
unfortunately, the games industry in the western world is not as neatly regimented as that in japan. it is next to impossible to find a job that will bear the sole title 'character designer' here in ... |
Topic: hello! |
delo
Replies: 21
Views: 5394
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Forum: Digital Art Discussion Posted: Fri May 11, 2001 12:21 am Subject: hello! |
nice twin peaks nod in your sig ;-) d |
Topic: hello! |
delo
Replies: 21
Views: 5394
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Forum: Digital Art Discussion Posted: Fri May 11, 2001 12:13 am Subject: hello! |
nice twin peaks nod in your sig ;-) d |
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