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  Topic: Forum Fun: Cocks! (Just Read)
Xcal

Replies: 35
Views: 8204

PostForum: Gallery/Finished Work   Posted: Tue Mar 12, 2002 12:32 am   Subject: Forum Fun: Cocks! (Just Read)
http://elevatemedia.com/temp/bigcock.jpg

Name: Salvatore "Big Sacks" DePolli
height: 6'3"
weight: 355 lbs
Occupation: "cleaner"
Affiliation: The Cacciatore Family
Origin: Salerno, Italy

favorite t ...
  Topic: my 3D stuff....(1999~2000)
Xcal

Replies: 12
Views: 3430

PostForum: Gallery/Finished Work   Posted: Thu Apr 26, 2001 10:58 am   Subject: my 3D stuff....(1999~2000)
Okay, I've seen enough of your work to know you should be (probably are) a professional. So where can I see the games?? Is it Korean release only? Does your company have a website? images/smiles/icon ...
  Topic: Tattoos.
Xcal

Replies: 39
Views: 12891

PostForum: Gallery/Finished Work   Posted: Fri Apr 06, 2001 1:11 am   Subject: Tattoos.
Haven't posted in ages... whoo...

"Then you get some punk who got a tattoo machine for their birthday who opens a shop across the street from you and undercuts your prices, only to turn out terrible ...
  Topic: "disco baby, sexy baby, HOT!!"
Xcal

Replies: 41
Views: 8699

PostForum: Gallery/Finished Work   Posted: Sun Feb 25, 2001 10:20 am   Subject: "disco baby, sexy baby, HOT!!"
"nnnggggggaaahhhh..." (clutches his chest and falls off his chair)
  Topic: Catburglar named Mynx
Xcal

Replies: 31
Views: 14590

PostForum: Gallery/Finished Work   Posted: Thu Jan 11, 2001 6:11 pm   Subject: Catburglar named Mynx
Whee, that is one hot image! Both the drawing and coloring is top notch. I was just following the lines and trying to visualize her position in a 3d perspective..... and I gotta tell ya. I'd really li ...
  Topic: Philosophy campfire, #6: The nature of fear
Xcal

Replies: 33
Views: 11493

PostForum: Random Musings   Posted: Thu Jan 04, 2001 2:29 am   Subject: Philosophy campfire, #6: The nature of fear
Wow, interesting topic.

Here's my take on fear. Fear is just one of the components of primal survival tools that we are equipped with, as animals. These survival tools are instincts. We feel these in ...
  Topic: = BLINDRAIL =
Xcal

Replies: 13
Views: 3288

PostForum: Archive : Sep99 - Dec00   Posted: Sat Dec 16, 2000 12:40 am   Subject: = BLINDRAIL =
Hey Bom,

I really liked your site, and I think you have a great community there. However, I gotta agree with some o' da fellas here... I'm on a cable modem and the site is still pretty slow. It looks ...
  Topic: How much money are you artist making?
Xcal

Replies: 54
Views: 18640

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 15, 2000 12:47 am   Subject: How much money are you artist making?
Quaternius' reply hit home badly. Somehow, I got discouraged from art when I hit college because I wanted to be 'successful', and the art industry seemed too competitive and without rewards. So I wast ...
  Topic: [thread]good'ol bruce lee study-everyone has done a few, no?
Xcal

Replies: 22
Views: 4976

PostForum: Archive : Sep99 - Dec00   Posted: Thu Dec 14, 2000 1:47 am   Subject: [thread]good'ol bruce lee study-everyone has done a few, no?
These are great! I like the middle one best, especially the skin tones. I also like the expression and pose on the first one. Good translation.

I might have some bruce Lee stuff somewhere.. I'll post ...
  Topic: How much money are you artist making?
Xcal

Replies: 54
Views: 18640

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 12, 2000 11:54 pm   Subject: How much money are you artist making?
I don't think there's anything wrong with asking about income levels of certain professions, but I do think most people would rather not tell you how much they make - in any profession. I guess ppl ar ...
  Topic: Some damn newbie!
Xcal

Replies: 14
Views: 3530

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 12, 2000 1:33 pm   Subject: Some damn newbie!
Hey Robert!- I've known your work for a long time, and it rocks! Good to see you here.
  Topic: Art Institute of Seattle
Xcal

Replies: 8
Views: 2710

PostForum: Archive : Sep99 - Dec00   Posted: Wed Dec 06, 2000 10:38 pm   Subject: Art Institute of Seattle
Art Institute is very expensive, and for what? an associate's? My opinion has been that if you're going to go to the trouble of getting a degree, it might as well be a BA. They are much more respected ...
  Topic: Swordmaiden in Holiday colors - finished
Xcal

Replies: 12
Views: 2767

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 05, 2000 8:32 pm   Subject: Swordmaiden in Holiday colors - finished
Nah, man! He's the dude who got cut from Gauntlet back in 86. He's older now, and made cameo appearances in Lodoss and Snow White & 7 Dwarves, I think.... hehe.
  Topic: Swordmaiden in Holiday colors - finished
Xcal

Replies: 12
Views: 2767

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 05, 2000 4:17 am   Subject: Swordmaiden in Holiday colors - finished
Actually, I love doing scenes. These are pin-ups for a reason. secret. hehe.

Thanks!
  Topic: Swordmaiden in Holiday colors - finished
Xcal

Replies: 12
Views: 2767

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 05, 2000 3:53 am   Subject: Swordmaiden in Holiday colors - finished
Here's a finished version of swordgirl..

http://xcaliburstudios.com/images/swordgirl2.jpg

..dressed in Xmas colors and everything..

and here's a larger version of old gruffy dwarf..

http://xc ...
  Topic: my first camaro model
Xcal

Replies: 10
Views: 2849

PostForum: Archive : Sep99 - Dec00   Posted: Tue Dec 05, 2000 12:50 am   Subject: my first camaro model
http://www.sijun.com/dhabih/ubb/smile.gif [url=http://www.riceboypage.com/]http://www.riceboypage.com/

Myself, I own a 90 CRX (all stock) with a whopping 92hp! Soon, I'll have a 95 Galant with a who ...
  Topic: [IMG]agent44
Xcal

Replies: 8
Views: 1877

PostForum: Archive : Sep99 - Dec00   Posted: Mon Dec 04, 2000 7:21 pm   Subject: [IMG]agent44
Very cool. Is that a colored sketch, or colored lineart? I dig the uniform.
  Topic: Big shiny Gozangas need [crit]
Xcal

Replies: 6
Views: 1814

PostForum: Archive : Sep99 - Dec00   Posted: Mon Dec 04, 2000 4:11 pm   Subject: Big shiny Gozangas need [crit]
Cool pic! I think the lines/shape of her legs kinda detract from the pic. Maybe tweak them a little to give her more graceful curves? less angularity? Also, knees need work. I can see that them being ...
  Topic: my first camaro model
Xcal

Replies: 10
Views: 2849

PostForum: Archive : Sep99 - Dec00   Posted: Mon Dec 04, 2000 4:00 pm   Subject: my first camaro model
I work with MetaNURBs as a guide, try to go as few polygons as possible before I do a final metaform (feature in LW that takes polygons and subdivides them while smoothing out angles). Then in Layout, ...
  Topic: my first camaro model
Xcal

Replies: 10
Views: 2849

PostForum: Archive : Sep99 - Dec00   Posted: Mon Dec 04, 2000 1:16 pm   Subject: my first camaro model
[Shizo]: Agree with background sucks ass. Looks like the NOS blew or something.. Surfacing is my weakest thing. I'm trying to learn with this one. Gotta put on some alpha transparency imagemaps on the ...
  Topic: my first camaro model
Xcal

Replies: 10
Views: 2849

PostForum: Archive : Sep99 - Dec00   Posted: Mon Dec 04, 2000 2:53 am   Subject: my first camaro model
Crappy camaro modelled by yours truly. Background by someone else...topwallpapers.com.
There are tons of flaws with the model...hehe. It was fun to do anyway.

http://www.xcaliburstudios.com/images/ ...
  Topic: [img] Ork Rear Guard - Showdown!!
Xcal

Replies: 31
Views: 7573

PostForum: Archive : Sep99 - Dec00   Posted: Sun Dec 03, 2000 8:44 pm   Subject: [img] Ork Rear Guard - Showdown!!
This is a great illustration. The atmospheric effects and the level of detail in the bg (or lack thereof) is perfect. Really makes you focus on the characters.

Suggestions:
icy breaths, more snow on ...
  Topic: funny battles
Xcal

Replies: 0
Views: 776

PostForum: Random Musings   Posted: Sun Dec 03, 2000 4:23 pm   Subject: funny battles
Just found this site while bumming around. If you're going to build a useless website on the web, this is the way to do it. Some of the battles are frickin funny! (especially the Borg vs. Aliens, Puni ...
  Topic: still asking how to post artwork, sorry I'm not cathcing on
Xcal

Replies: 5
Views: 1419

PostForum: Archive : Sep99 - Dec00   Posted: Sun Dec 03, 2000 12:59 am   Subject: still asking how to post artwork, sorry I'm not cathcing on
To show pictures, your picture *has* to be on a "web-server", so that when you type in the image code on your message post, the code can access the image on the other web server and display the image ...
  Topic: need lighting advice - WIP
Xcal

Replies: 5
Views: 1505

PostForum: Archive : Sep99 - Dec00   Posted: Sun Dec 03, 2000 12:56 am   Subject: need lighting advice - WIP
Evil: She has tan go-go pants on http://www.sijun.com/dhabih/ubb/smile.gif

Budoka: Thanks for your keenly-observed suggestions. I'll work on the right arm.

Solitaire: Thanks http://www.sijun.com/d ...
  Topic: need lighting advice - WIP
Xcal

Replies: 5
Views: 1505

PostForum: Archive : Sep99 - Dec00   Posted: Sat Dec 02, 2000 3:49 am   Subject: need lighting advice - WIP
I thought I'd put some conscious thought into setting up a good lighting scheme before I started rendering this image. I'm not sure if this is the best lighting, however. I scribbled up a basic setup, ...
  Topic: critique on line art - Swordswoman
Xcal

Replies: 15
Views: 2700

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 01, 2000 12:57 am   Subject: critique on line art - Swordswoman
Tanx for all the feedback. You are right, I really don't have a great reason why I'm working in 4000+ rez. I think it might be some futile hope that maybe I might actually print it out that big one da ...
  Topic: 6 new pics. 33,3 % nudity.
Xcal

Replies: 7
Views: 2318

PostForum: Archive : Sep99 - Dec00   Posted: Thu Nov 30, 2000 1:08 pm   Subject: 6 new pics. 33,3 % nudity.
Oh-mah-gawd... look at her armpit hair hehehe
  Topic: critique on line art - Swordswoman
Xcal

Replies: 15
Views: 2700

PostForum: Archive : Sep99 - Dec00   Posted: Thu Nov 30, 2000 5:27 am   Subject: critique on line art - Swordswoman
i COULD do that, but if there's a way to solve the problem without having to do that, why would I? When you consider the amount of different layers that pile up, I don't think I want to worry about se ...
  Topic: critique on line art - Swordswoman
Xcal

Replies: 15
Views: 2700

PostForum: Archive : Sep99 - Dec00   Posted: Thu Nov 30, 2000 5:19 am   Subject: critique on line art - Swordswoman
I'm working on this gal just for fun and practice. You standard fantasy sword-slingin female-type. Gimme some feedback?

http://www.xcaliburstudios.com/images/swordgirl.gif

This is a finished one ...
 
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