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  Topic: .... uh
NilreMK

Replies: 16
Views: 3753

PostForum: Random Musings   Posted: Tue Jun 26, 2001 3:22 am   Subject: .... uh
http://www.theaskguys.com/%7Epics/hurrah.jpg
  Topic: [3d] abc robot [WIP]
NilreMK

Replies: 18
Views: 3561

PostForum: Gallery/Finished Work   Posted: Thu Jun 07, 2001 6:47 am   Subject: [3d] abc robot [WIP]
catnip: I've seen Hajime Sorayama's work and he is great. I personnaly do think that fonctionnality can make a positive difference, just look at Agent44's drawings or Quake's level architecture. How ...
  Topic: [3d] abc robot [WIP]
NilreMK

Replies: 18
Views: 3561

PostForum: Gallery/Finished Work   Posted: Wed Jun 06, 2001 5:32 pm   Subject: [3d] abc robot [WIP]
Yes I know its a robot, but its an *humanoid* robot. If you make something that has humanoid shape and wrong proportions, it will not look right. Your model's proportions make him look slow and clum ...
  Topic: 3D Soldier
NilreMK

Replies: 4
Views: 1201

PostForum: Gallery/Finished Work   Posted: Wed Jun 06, 2001 1:01 pm   Subject: 3D Soldier
Please fix his crotch.. and mm, get some anatomy references, his profile doenst look good. You should also pull his arms back a bit.
  Topic: [3d] abc robot [WIP]
NilreMK

Replies: 18
Views: 3561

PostForum: Gallery/Finished Work   Posted: Wed Jun 06, 2001 12:56 pm   Subject: [3d] abc robot [WIP]
The details are very nice, but his proportions are horrible. You should make his arms shorter, the legs longer, pull his chest down and the crotch up...
  Topic: low-poly model- crits plz
NilreMK

Replies: 6
Views: 1322

PostForum: Gallery/Finished Work   Posted: Sat May 05, 2001 4:31 am   Subject: low-poly model- crits plz
If this is 1500 triangles, you've got some serious optimization to do.. she doesnt look more detailed than Q3's models (which are ~1000 triangles).

I just noticed she has fingers? You should use tho ...
  Topic: q3 skin for troll model
NilreMK

Replies: 15
Views: 3510

PostForum: Work in Progress   Posted: Wed Apr 25, 2001 6:41 pm   Subject: q3 skin for troll model
hahaha omg I never though he'd end up looking that great, nice job! I remember posting on polycount's messageboard, asking if anyone wanted to make additionnal skins for him, not getting a single rep ...
  Topic: q3 skin for troll model
NilreMK

Replies: 15
Views: 3510

PostForum: Work in Progress   Posted: Mon Apr 23, 2001 6:47 pm   Subject: q3 skin for troll model
Well your skin looks really good so no surprise here images/smiles/icon_smile.gif I'll try to fix some animations and add LODs for the model but I just picked up a contract with a tight deadline so ...
  Topic: game characters
NilreMK

Replies: 8
Views: 1519

PostForum: Work in Progress   Posted: Tue Apr 03, 2001 1:46 pm   Subject: game characters
Frost: Yes I'm still unemployed, but I emailed the companies friday morning so I'm just starting to get worried.

Dude: Yes the hands/feet are that small in the cartoon, I used very good reference mat ...
  Topic: game characters
NilreMK

Replies: 8
Views: 1519

PostForum: Work in Progress   Posted: Tue Apr 03, 2001 2:01 am   Subject: game characters
Some of you may remember an older version of this guy (inspired by a http://merlin.zsnes.com/troll/misc1.jpg

He's 2500 triangles. I'm slowly learning how to paint efficiently and this the first s ...
  Topic: Hiring 3D artists and programmers
NilreMK

Replies: 8
Views: 1576

PostForum: Digital Art Discussion   Posted: Wed Mar 07, 2001 12:15 am   Subject: Hiring 3D artists and programmers
Lunatique: I just sent you an email at [email protected]. I also included a couple of pics (60k) I hope you wont mind.

-N
  Topic: introducing myself
NilreMK

Replies: 13
Views: 3431

PostForum: Work in Progress   Posted: Thu Feb 22, 2001 3:14 pm   Subject: introducing myself
Thanks guys, especially ZombieCzar thats exatly what I wanted to see http://www.sijun.com/dhabih/ubb/smile.gif

Now Here's a cookie (165k): [url=http://merlin.zsnes.com/Biotech.avi]http://merli ...
  Topic: introducing myself
NilreMK

Replies: 13
Views: 3431

PostForum: Work in Progress   Posted: Thu Feb 22, 2001 8:37 am   Subject: introducing myself
Hi, ive been lurking for a few months now and I must say this forum has been very helpful and inspiring. Now here's something ive been working on for a few (6-7) hours:

http://www.zsnes.com/ ...
  Topic: first try with photoshop :)
NilreMK

Replies: 7
Views: 1694

PostForum: Gallery/Finished Work   Posted: Wed Feb 14, 2001 1:09 pm   Subject: first try with photoshop :)
i bet he can do naughty things with his nose
  Topic: 3d Gundam
NilreMK

Replies: 6
Views: 1692

PostForum: Work in Progress   Posted: Sun Feb 11, 2001 1:20 pm   Subject: 3d Gundam
1000-1200 is average for Quake 3 model, so that wont cause any problems for your Gundam (he looks nice btw)

CrakbBEENie, on the other hand, I hope you won't see too many of those guys at once! UT's e ...
  Topic: Digital painting and 3d model Review
NilreMK

Replies: 14
Views: 3285

PostForum: Work in Progress   Posted: Sun Feb 11, 2001 4:16 am   Subject: Digital painting and 3d model Review
It could be textured of course, but you could give him more 'punch' if you modeled it instead of only relaying on textures. I think you should merge a couple of rows togheter in the torso and in the ...
  Topic: Digital painting and 3d model Review
NilreMK

Replies: 14
Views: 3285

PostForum: Work in Progress   Posted: Sun Feb 11, 2001 2:07 am   Subject: Digital painting and 3d model Review
His cartoony proportions looks good in 3d but you waste a lot of polygons (I assume this is to be used in a game?) I'm not sure what is the polycount you're aiming for but you can probably model his ...
  Topic: Alrighty boys, project time....
NilreMK

Replies: 13
Views: 2684

PostForum: Work in Progress   Posted: Sat Feb 10, 2001 1:03 pm   Subject: Alrighty boys, project time....
http://www.geocities.com/nilremk/sadtophatjoke.jpg
  Topic: Vampires? "Rob the Cradle"
NilreMK

Replies: 7
Views: 2170

PostForum: Gallery/Finished Work   Posted: Wed Feb 07, 2001 5:39 am   Subject: Vampires? "Rob the Cradle"
why has no one answered to this topic? Looks really good anyway, I'm looking forward to your next posts!
  Topic: Tokiwa Rena=Japanese Girl
NilreMK

Replies: 7
Views: 2486

PostForum: Gallery/Finished Work   Posted: Mon Feb 05, 2001 2:08 pm   Subject: Tokiwa Rena=Japanese Girl
she's pretty cute but her chin/jaw might be too big .. and she doesnt look very oriental :/
  Topic: The Phantasmarific Cranial Visualization (fantasy portrat)
NilreMK

Replies: 6
Views: 1536

PostForum: Gallery/Finished Work   Posted: Sun Feb 04, 2001 7:41 pm   Subject: The Phantasmarific Cranial Visualization (fantasy portrat)
The guy's shirt looks pretty boring, give it a more "solid" shading and maybe some stiches. The girl in your sketch kick ass though you should paint her http://www.sijun.com/dhabih/ubb/smile.gif
  Topic: my first completed digital painting......please crit
NilreMK

Replies: 11
Views: 2790

PostForum: Gallery/Finished Work   Posted: Fri Feb 02, 2001 1:47 am   Subject: my first completed digital painting......please crit
Nice image, looks professionnal. How can this be you're first completed digital painting?
  Topic: You figure it out
NilreMK

Replies: 12
Views: 3965

PostForum: Gallery/Finished Work   Posted: Tue Jan 30, 2001 11:45 am   Subject: You figure it out
charity is bad?
  Topic: cute chick and her toy.
NilreMK

Replies: 9
Views: 2122

PostForum: Work in Progress   Posted: Mon Jan 29, 2001 2:31 pm   Subject: cute chick and her toy.
Wasnt that picture posted like 2 months ago?
  Topic: A Predator Predicament.
NilreMK

Replies: 2
Views: 1308

PostForum: Work in Progress   Posted: Mon Jan 29, 2001 10:05 am   Subject: A Predator Predicament.
I don't mind the texture, but where's does the light come from? I don't see any 'directed' lighting and it makes the character looks flat and confusing.

-N

[This message has been edited by NilreMK ...
  Topic: �tre mal
NilreMK

Replies: 12
Views: 2005

PostForum: Gallery/Finished Work   Posted: Thu Jan 25, 2001 7:10 pm   Subject: �tre mal
"mal" doesn't always mean "bad" or "evil". In this context, it means ill, sick, depressed ...

-N


edit: Just wanted to say that I like the first picture better. About the face, the nose looks wier ...
  Topic: Character portrait (nothing special, but...)
NilreMK

Replies: 60
Views: 15239

PostForum: Gallery/Finished Work   Posted: Thu Jan 25, 2001 10:51 am   Subject: Character portrait (nothing special, but...)
Just wanted to say that your image kick ass and i'm using it as my wallpaper http://www.sijun.com/dhabih/ubb/smile.gif but its a bit blury at stretched at 1280x1024.. Do you have a bigger version? ...
  Topic: Yet another self-portrait...
NilreMK

Replies: 14
Views: 2299

PostForum: Gallery/Finished Work   Posted: Tue Jan 23, 2001 5:25 pm   Subject: Yet another self-portrait...
Maybe you should use a darker background on the right and a much lighter one on the left. Hopefully, that'll create a nice contrast with your face and make it more "interesting" than your cheek... Be ...
  Topic: Lord Vetinari
NilreMK

Replies: 18
Views: 4481

PostForum: Work in Progress   Posted: Sat Jan 20, 2001 8:06 am   Subject: Lord Vetinari
Is it me or does it almost look like his arm is somehow attached to his forehead? The composition is very planar and that confused me at first.

-N
  Topic: Low Polygon Game Character - PS2 Development
NilreMK

Replies: 13
Views: 4439

PostForum: Gallery/Finished Work   Posted: Fri Jan 19, 2001 3:58 pm   Subject: Low Polygon Game Character - PS2 Development
First of all: if you don't want critics, don't post. And what is the point to use colored lighting when showing off a model?! It does nothing but screw up the skin colors. Its not like you were set ...
 
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