Author |
Message |
Topic: Laugh at my freakish face - result of cg practice..c&c |
JiMSouL
Replies: 0
Views: 665
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Forum: Gallery/Finished Work Posted: Wed Aug 01, 2001 12:35 am Subject: Laugh at my freakish face - result of cg practice..c&c |
Then:
http://www.cqnet.com.au/~user/tomlinson/freak1.jpg
Now:
http://www.cqnet.com.au/~user/tomlinson/freakfinal.jpg
Nyeah.
Hard work and practice hopefully paid off in some way. Boo ... |
Topic: Biomech WIP line art - c&c =) |
JiMSouL
Replies: 4
Views: 1343
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Forum: Work in Progress Posted: Fri Jul 27, 2001 6:58 am Subject: Biomech WIP line art - c&c =) |
Yeah. Was working from a photo reference and completely forgot perspective.
The lower internals were done at an angle but the arm came out dead flat. Too pre-occupied with the actual bits I guess.
M ... |
Topic: Biomech WIP line art - c&c =) |
JiMSouL
Replies: 4
Views: 1343
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Forum: Work in Progress Posted: Fri Jul 27, 2001 6:36 am Subject: Biomech WIP line art - c&c =) |
Yeah. The shoulder does actually rotate, the central big shaft at the arm joint pivots however, the front on perspective gives away any feeling of movement that might occour.
Added a foreshortened le ... |
Topic: Biomech WIP line art - c&c =) |
JiMSouL
Replies: 4
Views: 1343
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Forum: Work in Progress Posted: Fri Jul 27, 2001 6:08 am Subject: Biomech WIP line art - c&c =) |
http://www.cqnet.com.au/~user/tomlinson/lineart.jpg
Combo of a bit of loomis tutorial, and starting to use photo refs for stuff.
[ July 27, 2001: Message edited by: JiMSouL ] |
Topic: Valley |
JiMSouL
Replies: 25
Views: 6260
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Forum: Gallery/Finished Work Posted: Tue Jul 24, 2001 4:02 am Subject: Valley |
Its celery in a fridge!
..?
very green, very crisp, very cool and very refreshing =) |
Topic: grunge style photomanipulation and typography |
JiMSouL
Replies: 17
Views: 3621
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Forum: Work in Progress Posted: Tue Jul 24, 2001 3:49 am Subject: grunge style photomanipulation and typography |
I think what most people seem to have an idea about (gargoyle / statue / barbie doll..well.. no barbie really but she's DAMNED HOT...erm...im back...) is that it needs a feature. Its a kickass bit of ... |
Topic: WACOM TABLET PROBLEM PLZ HELP |
JiMSouL
Replies: 11
Views: 1991
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Forum: Digital Art Discussion Posted: Mon Jul 23, 2001 12:27 am Subject: WACOM TABLET PROBLEM PLZ HELP |
Ah, if it is a usb interface problem, and nothing else seems to work...try a bios update.
Flashing the bios isnt as scary as most people make it out to be. Rendering your pc unbootable is pretty harm ... |
Topic: Has this forum become the "New York" of the art fo |
JiMSouL
Replies: 30
Views: 11933
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Forum: Digital Art Discussion Posted: Sat Jul 21, 2001 9:03 pm Subject: Has this forum become the "New York" of the art fo |
Speaking as a newbie and someone who generally sucks a bit in every respect with my art....
When i first started using these boards I got a tad miffed because I got no response and no interest at all ... |
Topic: critique, critique, CRITIQUE. *on knees* I REALLY want to |
JiMSouL
Replies: 44
Views: 8118
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Forum: Gallery/Finished Work Posted: Wed Jul 18, 2001 10:30 pm Subject: critique, critique, CRITIQUE. *on knees* I REALLY want to |
Personally I wouldnt be worried about improving....at 15 to have that absolute volume of skill and diversity is simply incomprehensible...literally every time i think about how someone could advance t ... |
Topic: Vroom, vroom |
JiMSouL
Replies: 24
Views: 5027
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Forum: Random Musings Posted: Wed Jul 18, 2001 3:43 am Subject: Vroom, vroom |
1987 XF falcon......goes from a to b...gets me to uni..and has enough weight for funky drifting on dirt roads...MWUAHAHA....ahem...
Apart from that I like it because it's good and solid... |
Topic: Whaddaya think of this animation? |
JiMSouL
Replies: 8
Views: 1415
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Forum: Gallery/Finished Work Posted: Wed Jul 18, 2001 3:28 am Subject: Whaddaya think of this animation? |
Svweet =) Looks a little stilted where the rep kicks in though, but its got some nice style =)
how did u go about it? onion skin style animator? |
Topic: Perception of Negative Spaces |
JiMSouL
Replies: 9
Views: 2715
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Forum: Digital Art Discussion Posted: Wed Jul 18, 2001 3:09 am Subject: Perception of Negative Spaces |
ps...(should have just edited but anywho)
does anyone else think using a frame of reference...(hands in a box shape, frame, whatever u want to use lol) would help with this (i havent read the book so ... |
Topic: Perception of Negative Spaces |
JiMSouL
Replies: 9
Views: 2715
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Forum: Digital Art Discussion Posted: Wed Jul 18, 2001 3:05 am Subject: Perception of Negative Spaces |
Its more like...rather than say concentrating on the space that a tree takes up...concentrate on the space that the tree doesnt take up..its like interpreting things entirely by their silouettes (not ... |
Topic: Character design ... I need help :) |
JiMSouL
Replies: 6
Views: 1920
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Forum: Work in Progress Posted: Wed Jul 18, 2001 2:22 am Subject: Character design ... I need help :) |
images/smiles/icon_wink.gif
Seriously though, if you want to capture the full feel of the character start out by researching paranoia. Nothing too in depth, just find out exactly the effect it has on ... |
Topic: Crit me 'till I do be bleeding. |
JiMSouL
Replies: 5
Views: 1218
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Forum: Work in Progress Posted: Mon Jul 16, 2001 10:08 pm Subject: Crit me 'till I do be bleeding. |
Heh, thanks =) They are all pretty rough...when i did them id never spend more than about 3 hrs on a pic lol....and i always wondered why things never looked as good as the could images/smiles/icon_w ... |
Topic: Character Concept sketch - "Dj Bones" (Name change |
JiMSouL
Replies: 10
Views: 1645
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Forum: Work in Progress Posted: Mon Jul 16, 2001 4:31 pm Subject: Character Concept sketch - "Dj Bones" (Name change |
Guessing u mean kinda comic style? Good clean line art with some sharp colours and alot more character in the form / face of the guy? =)
Think its definitely more suited to a stylised character...I'l ... |
Topic: Character Concept sketch - "Dj Bones" (Name change |
JiMSouL
Replies: 10
Views: 1645
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Forum: Work in Progress Posted: Mon Jul 16, 2001 4:27 am Subject: Character Concept sketch - "Dj Bones" (Name change |
Actually a duo would be interesting =)
What you said about the pose is right...i really need some sorta "hey im evil but i dont fit in" pose, maybe the hood pulled up, eyes glowing, slightly hunched ... |
Topic: Character Concept sketch - "Dj Bones" (Name change |
JiMSouL
Replies: 10
Views: 1645
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Forum: Work in Progress Posted: Mon Jul 16, 2001 2:51 am Subject: Character Concept sketch - "Dj Bones" (Name change |
http://www.cqnet.com.au/~user/tomlinson/djstand.jpg
Well, thats a sketch I knocked out this afternoon just for the hell of it (gotta love cancelled lectures...mwuahah...ahem..)
Dont mind how it tu ... |
Topic: Suspended Animation |
JiMSouL
Replies: 23
Views: 8684
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Forum: Work in Progress Posted: Mon Jul 16, 2001 2:43 am Subject: Suspended Animation |
Just to ruin a good conclusion (sorry about that), heres one thing to think about....
Is it something dripping into a liquid or a substance that was drifting in the liquid and decided to propel itsel ... |
Topic: Suspended Animation |
JiMSouL
Replies: 23
Views: 8684
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Forum: Work in Progress Posted: Mon Jul 16, 2001 12:31 am Subject: Suspended Animation |
One added thing about not having the liquid coming from anything is it gets the viewers imagination warmed up and entices them to participate with the image.
Plus it makes it more memorable for the f ... |
Topic: Character Concept sketch - "Dj Bones" (Name change |
JiMSouL
Replies: 10
Views: 1645
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Forum: Work in Progress Posted: Sun Jul 15, 2001 11:59 pm Subject: Character Concept sketch - "Dj Bones" (Name change |
Yeah, definitely gonna stick with a plain old skull lol..maybe a beanie. Thanks halo =)
Working on a full character sketch atm, no backround yet but duracel's new york idea sounds best...prolly a bac ... |
Topic: Gladitorial Chick? |
JiMSouL
Replies: 4
Views: 1049
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Forum: Work in Progress Posted: Sun Jul 15, 2001 11:20 pm Subject: Gladitorial Chick? |
Ok, just line art atm so no real crit on the technical side, looks pretty good (are the legs a touch too long??) or might just be me lol.
>>edit..yeah, is it either the arms are too short or th ... |
Topic: Where can I find references or tutorials on.. |
JiMSouL
Replies: 4
Views: 1294
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Forum: Work in Progress Posted: Sun Jul 15, 2001 11:06 pm Subject: Where can I find references or tutorials on.. |
Oh, yeah cool no problem =) tried the erm...iirc lycos has an image specific search option, as well as file share programs like kazaa etc that you could use to scour for specific references to those s ... |
Topic: Where can I find references or tutorials on.. |
JiMSouL
Replies: 4
Views: 1327
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Forum: Digital Art Discussion Posted: Sun Jul 15, 2001 11:06 pm Subject: Where can I find references or tutorials on.. |
Oh, yeah cool no problem =) tried the erm...iirc lycos has an image specific search option, as well as file share programs like kazaa etc that you could use to scour for specific references to those s ... |
Topic: Aussies |
JiMSouL
Replies: 27
Views: 5414
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Forum: Random Musings Posted: Sun Jul 15, 2001 10:55 pm Subject: Aussies |
G'day mate! (believe it or not yeah, i do use that way too much lol)
Oh, ps and duh on my behalf..yeah im aussie =) |
Topic: Aussies |
JiMSouL
Replies: 9
Views: 1617
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Forum: Digital Art Discussion Posted: Sun Jul 15, 2001 10:55 pm Subject: Aussies |
G'day mate! (believe it or not yeah, i do use that way too much lol)
Oh, ps and duh on my behalf..yeah im aussie =) |
Topic: Where can I find references or tutorials on.. |
JiMSouL
Replies: 4
Views: 1327
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Forum: Digital Art Discussion Posted: Sun Jul 15, 2001 7:33 pm Subject: Where can I find references or tutorials on.. |
Sijun's tute on here is pretty good...cant think of any others offhand (dont get out much lol)
If your stuck for ideas for textures, try thinking of it as texture = smaller details.
Its like a brick ... |
Topic: Where can I find references or tutorials on.. |
JiMSouL
Replies: 4
Views: 1294
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Forum: Work in Progress Posted: Sun Jul 15, 2001 7:33 pm Subject: Where can I find references or tutorials on.. |
Sijun's tute on here is pretty good...cant think of any others offhand (dont get out much lol)
If your stuck for ideas for textures, try thinking of it as texture = smaller details.
Its like a brick ... |
Topic: Character!!! (UPDATED) SLIME thing |
JiMSouL
Replies: 10
Views: 1412
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Forum: Work in Progress Posted: Sun Jul 15, 2001 7:25 pm Subject: Character!!! (UPDATED) SLIME thing |
Dude, thats looking sweet, the metallic hooves are a good touch too =)
Im still thinking though...if i had a bag full of slime and i jumped on its back wouldnt it just squish? =)
definitely find a w ... |
Topic: fark. I need help |
JiMSouL
Replies: 9
Views: 1964
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Forum: Work in Progress Posted: Sun Jul 15, 2001 6:32 pm Subject: fark. I need help |
Prolly if you got the rest of the image up to the detail level that you have on the face...
I know it sounds like ur pretty strung out with how its gone but if you stick it out and get the tone and s ... |
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